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Johann Sebastian Joust

The indie gaming sensation. The slower the music, the more sensitive your motion controller is. One wrong move and you’re out. When the music speeds up, you can try to grab your opponent’s controller while protecting your own.

Nike introduces its FuelBand

Furthers its efforts to gamify your workout.

Debate

The gamification debate: ‘bullshit’ or cash cow

When it comes to gamification, an intense debate is going on between academics and the business world. You might say: who cares? But it is important to take a closer look at this if you are serious about applying the power of games in other arenas. Continue Reading →

Badge collection

Gamification requires a careful design

Last year saw gamification go mainstream. A term for applying elements from computer games in a business context. But as is the case with any buzzword, it is always a good idea to take a step back first. In this case to focus on a solid design process. Continue Reading →

mvrdv_the_cloud_1

The Cloud by MVRDV (Seoul)

Spectacular pixelated, computer game aesthetic on this design by Dutch daredevils MVRDV for two connected luxury residential towers in Seoul, Korea. It looks like Patrick Jean’s short film Pixels has come to life. Brilliant!

(via: Dezeen)

Game Story at Grand Palais (Paris)

Exposition about the history of video games at the Grand Palais in Paris. They have all the original consoles and games thanks to the wonderful MO5.COM video game preservation association.

(via: de Volkskrant)

Bloomberg London

Bloomberg “Waste Not Want It” (London)

Furniture designers Lazerian made this meeting room at the Bloomberg London office almost entirely out of their cardboard waste. I can’t decide if this is a genuine attempt at sustainability or just a smart gimmick.

Apple Store Beijing

Steve’s most important lesson

Until a few years ago, the four horsemen of technology (Google, Facebook, Apple and Amazon) were pretty much absent from the enterprise, except for some isolated Mac work stations in the design department and Google’s ubiquitous search screen. But the artificial separation between enterprise computing and what’s happening in the real world is rapidly coming to an end. And we have Steve to thank for that.

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Qubique design fair at Tempelhof Airport (Berlin)

Great use of Berlin’s decommissioned Tempelhof Airport for the Qubique design fair (as seen on: Dezeen).

Silent crowd

Successful crowdsourcing

During an event of the NeWork Community this past Friday I held a short talk about crowdsourcing, focusing on current examples and some success factors we can distill from them.

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Microsoft Productivity Future Vision

This is the follow-up (or should I say: sequel) to their 2008 video. Microsoft sees the future of user interaction as low on gestures, high on touch. But wow, these devices really cannot go a second without your attention, can they? I feel exhausted and ready for a vacation just after watching these six minutes.

Profile of game designer Eric Zimmerman

One of my idols talks about the relevance of games and the importance of systems thinking. (via: Submarine Channel)

Contagion

Does Contagion sing the praises of our institutions?

Steven Soderbergh‘s Contagion was released in most European countries over the past weeks. The movie is a clinical visualization of what would happen if a SARS or ‘swine flu‘-like outbreak really got out of hand. It is striking to see how differently the movie was approached by European critics as compared to their American counterparts.

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Salvador Dali - Batalla en las nubes

Battle in the Clouds

As Apple, Google and Amazon are getting consumers accustomed to cloud computing, the big battle in the clouds is taking place in the enterprise space. There are two important turf wars going on at the moment: hardware vendors versus service providers and database vendors versus unstructured data platforms.

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Auditorium Recycle Office

Recycle Office (Rotterdam)

Walls assembled from folded cloths, minimalist lighting and a stage out of recycled building materials. By Doepel Strijkers Architects.

(via: de Volkskrant)

Chris “moot” Poole at the Web 2.0 Summit 2011

Giving a very insightful and nuanced talk about identity online and the shortcomings he sees in the approach of Facebook and Google.

Spaceport America dedication

Spaceport America

Sir Richard Branson and New Mexico Governor Susana Martinez dedicate the ‘Virgin Galactic Gateway to Space’

(via: Virgin Galactic)

So this is really happening…

More about the building’s design by Foster + Partners on Dezeen.

Start-up City

Start-up City

Design practice 00:/ has published a proposal for the redevelopment of the Old Street roundabout in East London. The facade of the building is envisioned to be a vast, programmable advertising board.

The result is a kind of neighbourhood-based ‘million-dollar homepage’, reflecting outwardly the energetic entrepreneurialism which is driving the change in this part of London.

(via: Dezeen)

Spirit Healer in World of Warcraft

The death of the subscription model?

11 million subscribers multiplied by 13 Euros per month… It appears that this quick calculation I used to do to give people an impression of the size of Blizzard’s World of Warcraft as a commercial phenomenon is about to become outdated. There is an increasing pressure on the viability of the subscription-based model.

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Minority Report

Motion, touch or click?

What will be the dominant way to interact with our computers in the near future? About a year ago the big buzz was about the Kinect: Microsoft’s motion controller for the Xbox 360, as demonstrated by Peter Molyneux at TED. If I had a nickel for every time I heard someone mention Minority Report back then…

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Where do we stand with the playful organization?

The Think Design Play Conference provided an opportunity to gauge the state of the art when it comes to the intersection of games, play and organizations. On the one hand it is encouraging to see that the subject is no longer handled with disdain by game scholars. On the other hand, we are still far removed from the vision of the playful organization.

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Rem Koolhaas on his current preoccupations

In the second instalment of this video interview with Rem Koolhaas, the OMA co-founder discusses two of his current preoccupations: the countryside, which he is addressing for the first time; and generic architecture, which could result in neutral, copyright-free building forms. Both topics are discussed in the OMA/Progress exhibition which opened at Barbican Art Gallery in London last week.

Via: Dezeen.

Mark Zuckerberg announces Timeline

Kieron O’Hara on Facebook’s Timeline

In an earlier post I talked about Facebook’s Timeline and how it relates to the concept of lifelogging. I used an article by Kieron O’Hara as a source and today Kieron was kind enough to share his thoughts on the subject:

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Another Earth

Finding comfort in disaster

In her review of Melancholia in the Süddeutsche Zeitung, Martina Knoben places Lars von Trier’s movie about the end of the world in a broader context. She notes that its imagery resembles that of Another Earth and its cosmic dimension mirrors Terence Malick’s Tree of Life.

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Your time is limited, so don’t waste it living someone else’s life.

Steve Jobs, Stanford University commencement address 2005

Balancing Barn

The Balancing Barn (Suffolk)

by Dutch daredevils MVRDV, commissioned by Alain de Botton‘s Living Architecture (where you can also book a stay).

Jeff Bezos introduces the Amazon Kindle Fire

Fire, Cloud, Ocean

Last week’s release of the Amazon Kindle Fire (only in the U.S., for now) means that we finally have a fight on our hands in the tablet arena. And it’s turning out to be a battle of concepts: is it the device or the cloud that is most important?

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Koons's Puppy at Guggenheim Bilbao

What Postmodernism has brought us

Many excellent pieces on Postmodernism are coming out thanks to the big exhibition on the movement that opened at the Victoria and Albert Museum in London this weekend (I highly recommend Justin McGuirk’s article in the Guardian). Once again we’re trying to make sense of a movement that is too multi-faceted to define. Better to focus on one aspect. I would single out the idea of bricolage: creating something new out of elements that are already there.

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Beyond the console

The past few years have seen tremendous changes in the business models surrounding computer games. The dominant model used to be the console (Xbox 360, PlayStation 3) game, retailing for around 40 Euros. That can still be a very profitable model, as last week’s release of Gears of War 3 shows (over three million units sold in its first week). These are the blockbusters (or: triple-A titles, as the game industry likes to call them) that the big studios with all their resources can release. But Facebook and app stores have introduced new ways to make money with games.

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Dead Island Trailer

The viral sensation will now be made into a movie. The trailer, not the game, that is (via: Gamasutra).

Ordos Museum (Mongolia)

This movie tours a remote museum in Inner Mongolia, recently completed by Beijing architects MAD. The polished metal-clad museum is located in Ordos, where 100 private villas by different architects were masterplanned by artist Ai Weiwei back in 2008.

via: Dezeen

Steve Mann

Facebook to make lifelogging mainstream

Remember lifelogging? These guys walking around with cameras on their heads to create a record of their entire life, in all its minute mundaneness. Well, Facebook’s new Timeline feature is about to make what was an experiment or performance art ten years ago the new standard for many internet users.

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Mark Zuckerberg’s keynote at f8

With a hilarious intro by “the real Mark Zuckerberg”.