Johann Sebastian Joust
The indie gaming sensation. The slower the music, the more sensitive your motion controller is. One wrong move and you’re out. When the music speeds up, you can try to grab your opponent’s controller while protecting your own.
The indie gaming sensation. The slower the music, the more sensitive your motion controller is. One wrong move and you’re out. When the music speeds up, you can try to grab your opponent’s controller while protecting your own.
Furthers its efforts to gamify your workout.
When it comes to gamification, an intense debate is going on between academics and the business world. You might say: who cares? But it is important to take a closer look at this if you are serious about applying the power of games in other arenas. Continue Reading →
Last year saw gamification go mainstream. A term for applying elements from computer games in a business context. But as is the case with any buzzword, it is always a good idea to take a step back first. In this case to focus on a solid design process. Continue Reading →
Exposition about the history of video games at the Grand Palais in Paris. They have all the original consoles and games thanks to the wonderful MO5.COM video game preservation association.
(via: de Volkskrant)
During an event of the NeWork Community this past Friday I held a short talk about crowdsourcing, focusing on current examples and some success factors we can distill from them.
One of my idols talks about the relevance of games and the importance of systems thinking. (via: Submarine Channel)
11 million subscribers multiplied by 13 Euros per month… It appears that this quick calculation I used to do to give people an impression of the size of Blizzard’s World of Warcraft as a commercial phenomenon is about to become outdated. There is an increasing pressure on the viability of the subscription-based model.
What will be the dominant way to interact with our computers in the near future? About a year ago the big buzz was about the Kinect: Microsoft’s motion controller for the Xbox 360, as demonstrated by Peter Molyneux at TED. If I had a nickel for every time I heard someone mention Minority Report back then…